Creating a new Runchat

There are several ways to create a new runchat.
  1. Visit runchat.app/editor?new=true to create a blank canvas
  2. Click on the New workflow button from editor toolbar
  3. Click on the New workflow button from the dashboard
Note that creating a new workflow will overwrite any unsaved local changes you have made - so if you want to keep what you were working on remember to save it to the cloud.

Saving to the cloud

Runchat will save your local changes whenever you make changes to a node. Runchat will also automatically save after you change the name of your Runchat. If you have a Pro account, Runchat will also save a new version to the Runchat history whenever a node is added or removed.
If you open a runchat created by someone else who isn’t part of your team, you will be prompted to save a copy of the runchat and will not be able to save your own changes.

Save History

If you have a Runchat Pro account, you can view the save history for your Runchat from the Runchat menu in the top left of the editor. Once you have named and saved your runchat, a copy of your runchat will be saved to the cloud every time you add or remove a node. Clicking on a time stamp will replace nodes in the editor with the state of the runchat at that time. You can add a custom label to each saved version to make it easier to return to particular states, and delete versions if you wish.

Privacy

All runchats saved by Starter and Hobby accounts are public by default, meaning that if someone visits the url link to your runchat they will be able to see exactly how it was made. This is to encourage learning and sharing. To make a runchat private and prevent other users from opening it in editor view or making copies, click Make Private from the Runchat menu in the top left of the editor. Private runchats can still be published as apps, shared in libraries and used as nodes in other runchats.
🔑 Runchats created by Pro accounts are private by default. Toggling privacy settings requires a Runchat Pro subscription.

Loading a runchat

From the Runchat Dashboard, hover over the Runchat you want to load and click Open to launch it in the editor. You can also copy a link to the editor view by hovering the name and clicking the copy icon. To load the runchat in App view, change the url from /editor to /play, or click on Preview App from the editor menu.

Deleting runchats

Hover the runchat you want to delete then click the trash icon to delete it. To delete multiple runchats, click them to select them then click delete from the header.